As I’m sure a lot of you know black ops 2 is being ported to PlayStation 5 soon.
Since black ops 2 operated using peer to peer host based matchmaking system for servers, leaving almost everyone in the servers public ip exposed, if they still kept this matchmaking couldn’t that mean bad actors could easily take these public ip’s and manipulate them using a tool like metasploit? Or are there modern implementations that prevent this from easily happening.
As far as I understand it, it’s just allowing a direct port into your network with no type of mask for your ip, atleast I know that’s how DDOS, and doxxing attacks happened back when those games were in their prime.
Just curious on a general opinion about it. I’m pretty ignorant when it comes to this but I think it’s interesting.
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from hacking: security in practice https://ift.tt/2snNQpG
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